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Counter-Strike 2
Demo Archive

CS2 Command List

CS2 / Counter-Strike:2 Commands

List

NameDescriptionFlags
findFind concommands with the specified string in their name/help text.
log_dumpchannelsDumps information about all logging channels.dontrecord
log_levelSet the spew level of a logging channel.dontrecord
log_verbositySet the verbosity of a logging channel.dontrecord
log_colorSet the color of a logging channel.dontrecord
log_flagsSet the flags on a logging channel.dontrecord
differencesShow all convars which are not at their default values (optional restricted to specific flags).
cvarlistShow the list of convars/concommands.
helpFind help about a convar/concommand.
findflagsFind concommands by flags.
Test_ExitProcessTest_ExitProcess <exit code> - immediately kill the process.cheat
Test_StartLoopTest_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_LoopCountTest_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopTest_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopForNumSecondsTest_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_RandomChanceTest_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_StartScriptStart a test script running..
Test_CheckpointIndicate to a test script that a checkpoint has been reached
scrubberScrub system off - not a dev build
lrucache_statsSpews information about all CUtlLRUCaches
lrucache_reset_statsResets stats for the specified CUtlLRUCaches (or all if none specified)
lrucache_set_sizeSets the specified cache to the specified size
lrucache_flushFlushes the specified cache
loop_dumpPrint the listeners of the current loop mode
addonslist current addon info.
host_timescale_incIncrement the timescale by one stepcheat
host_timescale_decDecrement the timescale by one stepcheat
vis_debug_showShow/hide the vis debug visualization
vis_debug_sunclustersShowing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all)
vis_debug_record_startRecord a path to debug vis
vis_debug_record_stopRecord a path to debug vis
vis_debug_find_losFind or clear the vis LOS to here
vis_debug_tracelosTrace rays and check vis from the current camera
vis_debug_lockLock vis LOS origin to current
vis_debug_currentclusterShow the current cluster number
vis_debug_dumpvisibleclustersShow the list of visible clusters
vis_debug_drawclusterAdd cluster # to visualization, (-1) to clear
vis_debug_sphereDraw clusters in a sphere of radius around the camera
fog_override_colorSets the fog color overridecheat
clearClear console output.dontrecord
clearallClear console output from all views.dontrecord
consoletoolOpen a VConsole subtool.dontrecord
condumpdump the text currently in the console to condumpXX.log
key_listboundkeysList bound keys with bindings.
key_findbindingFind key bound to specified command string.
toggleToggles specified convar value on and off.dontrecord
blinkBlink specified convar value between two values at the specified duration.dontrecord
incrementvarIncrement specified convar value.dontrecord
cyclevarCycle through specified convar values.dontrecord
execExecute a cfg filedontrecord
execifexistsExecute a cfg file if file existsdontrecord
exec_asyncExecute a cfg file over timecheat dontrecord
run_perftestExecute perftest.cfgcheat dontrecord
push_var_valuesSave convars and config values
pop_var_valuesRestore previously pushed convars and config values
multvarMultiply specified convar value.dontrecord
bindBind a key.release
bindssBind a key for a particular splitscreen player.release
bindtogglePerforms a bind <key> "increment var <cvar> 0 1 1".
unbindallUnbind all keys.release
unbindUnbind a key.release
binddefaultsBind all keys to their default values.release
writekeybindingsSaves current key bindings to disk.release
echolnEcho the command arguments on the console
input_stateinput_statedevelopmentonly
grepgrep line for pattern, print out matching lines only
aliasAlias a command.
echoEcho text to console.server_can_execute
repeat_last_console_commandRepeat last console command.
mapsDisplays list of maps.
mapmap <mapname> :Load a new map.vconsole_fuzzy_matching vconsole_set_focus
changelevelchangelevel <mapname> :Multiplayer change level.
connectConnect to a remote server.
connect_hltvConnect to a remote HLTV server.
restartPoor man's restart: reload the current map from disk.cheat vconsole_set_focus
reloadgameReload the most recent saved game.cheat vconsole_set_focus
loadUsage:. load [save file name].dontrecord vconsole_fuzzy_matching
disconnectDisconnect from server
statusPrint connection status
cl_fullupdateForce uncompressed updatecheat
pauseToggle the server pause state.
setpauseSet the pause state of the server.
unpauseClear the pause state of the server.
cmdForward command to server.
p2p_listpeersList currently known peers.
kickidKick a player by userid or uniqueid, with a message.dontrecord
kickKick a player by name.dontrecord
kickid_hltvKick a player by userid or uniqueid, with a message.dontrecord
demo_writemetafilesave current meta file demo_<version>.meta file for use in demo upconversion.dontrecord
r_toggleviewportsizeToggles viewport size between small + full window.
r_viewportSlams viewport size to a specified value.
r_render_coordination_statePrints out the current render coordination state.
r_force_engine_render_frameForce a single render of the engine viewport.
check_dpiShow the currently detected DPI.
screenshotTake a screenshot: screenshot [filename]
jpeg_screenshotTake a jpeg screenshot: jpeg_screenshot [filename][quality 1-100].
png_screenshotTake a .png screenshot: png_screenshot [filename]
playsoundplaysound <soundname>
ss_addAdds a splitscreen user.
ss_removeRemoves a splitscreen user.
host_writeconfigSaves out the user config values.
stats_printPrints out perf statistics to the console, clears perf history
stats_print_gpuPrints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename
time_assertsTime asserts and show the lengthiest assertsdevelopmentonly
vprof_onEnable vprof
vprof_offDisable vprof
vprof_resetReset the stats in VProf profiler
vprof_reset_peaksReset just the peak time in VProf profiler
vprof_generate_reportGenerate a report to the console.
vprof_generate_report_budgetGenerate a report to the console based on budget group.
vprof_generate_report_hierarchyGenerate a report to the console.
vprof_vtraceToggle whether vprof data is sent to VTrace
vprof_time_scaleScale used when displaying time (0 = use default)developmentonly hidden
vprof_loadhitstore_scaleScale used when displaying load-hit-stores (0 = use default)developmentonly hidden
vprof_dump_countersDump vprof counters to the console
mem_dumpDump memory stats to text file or <stdout>.
mem_compactCompacts the heap
vmem_dumpDump memory stats to log.
memoryPrint memory stats.
memory_check_limitAssert if peak memory use is over the limit.developmentonly
quitQuit the gamevconsole_set_focus
crashCrash the client. Optional parameter -- type of crash:. 0: read from NULL. 1: write to NULL. 2: force an Assertcheat
crash_jobCause the engine to crash in a job thread (Debug!!)cheat
crash_threadCause the engine to crash in a brand new non-main thread (Debug!!)cheat
crash_errorCause the engine to crash by Plat_FatalError on main thread (Debug!!)cheat
crash_error_threadCause the engine to crash by Plat_FatalError on non-main thread (Debug!!)cheat
crash_error_jobCause the engine to crash by Plat_FatalError on job thread (Debug!!)cheat
force_assertFire an assertion failuredevelopmentonly
force_fatal_errorFire a fatal errordevelopmentonly
force_hibernateForce toggle hibernation statedevelopmentonly
console_testOutput text to test consoledevelopmentonly
open_assetOpens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.
disable_priority_boostDisable focus based priority boost
enable_priority_boostDisable focus based priority boost
generate_minidump_commentGenerate a minidump comment and spew the results to the consoledevelopmentonly
sys_infoPrint system information to the console
force_floating_point_exceptionsEnable floating point exceptions to find bugsdevelopmentonly
UpdateBinarySizesDumps the binary sizes to use for the game in loadaddress.vpc
StackStats_DumpDump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"]developmentonly
stopFinish recording demo.
recordRecord a demo.dontrecord
_recordRecord a demo incrementally.dontrecord
vtuneControls VTune's sampling.
playdemoPlay a recorded demo file (.dem ).
timedemoPlay a demo and report performance info.
timedemoquitPlay a demo, report performance info, and then exit
listdemoList demo file contents.
benchframeTakes a snapshot of a particular frame in a time demo.
demo_pausePauses demo playback.
demo_resumeResumes demo playback.
demo_togglepauseToggles demo playback.
demo_gotoSkips to location in demo.
demo_gototickSkips to a tick in demo.
demo_marktickMarks the current demo playback tick for later use
demo_gotomarkSkips the current demo playback to the marked tick
demo_infoPrint information about currently playing demo.
demo_timescaleSets demo replay speed.
startdemosPlay demos in demo sequence.
nextdemoPlay next demo in sequence.
demolistPrint demo sequence list.
stopdemosStop looping demos (current demo will complete).
rpestatsdump rpe
instant_replay_pausePauses instant replay.
instant_replay_resumeResumes instant replay.
instant_replay_togglepauseToggles instant replay.
instant_replay_skipNumber of seconds to skip back to instant replay from current position
instant_replay_skip_liveNumber of seconds to skip back to instant replay from live
instant_replay_goto_tickGoto a direct timestamp of the replay
instant_replay_goto_tick_relativeGoto a direct timestamp of the replay
instant_replay_liveIf in replay, jumps back to live
instant_replay_timescaleSets instant replay speed.
vprof_remote_startRequest a VProf data stream from the remote server (requires authentication)
vprof_remote_stopStop an existing remote VProf data request
rconIssue an rcon command.dontrecord
cl_precacheinfoShow precache info (client).
cl_spewworldgroupsSpew world groups (client)developmentonly
cl_spewserializersSpew serializerscheat
cl_checkdeclareclassesCheck game code serializerscheat
sv_pureShow user data.
sv_fullupdateForce a full update for all clients.
usersShow user info for players on server.
sv_spewworldgroupsSpew world groups (server)developmentonly
sv_shutdownSets the server to shutdown when all games have completed
sv_showtagsDescribe current gametags.
sv_clientratesShow client rates.
banipAdd an IP address to the ban list.
addipAdd an IP address to the ban list.
removeipRemove an IP address from the ban list.
listipList IP addresses on the ban list.
writeipSave the ban list to file.
banidAdd a user ID to the ban list.
removeidRemove a user ID from the ban list.
listidLists banned users.
writeidWrites a list of permanently-banned user IDs to file.
logEnables logging to file, console, and udp < on | off >.
sv_packstatsShow entity packing stats, pass 'clear' as argument to reset counts.release
redirectstartRedirect server console outputhidden
redirectendRedirect server console outputhidden
statsPrints server performance variables
net_stats_jsonOutput server networking statistics in json format
sv_spewmetaSpew serializer metacheat
sv_metaduplicationCheck serializer meta for duplication, add verbose to command for full spewcheat
startmovieStart recording movie frames.dontrecord
endmovieStop recording movie frames.dontrecord
setinfoAdds a new user info valueclientcmd_can_execute
cpuinfoPrint CPU configuration information
reset_gameconvarsReset game convars to default valuescheat
status_jsonPrint status in JSON format
mem_test
dumpstringtableUsage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.
playcastPlay a broadcast
tv_broadcast_resendresend broadcast data to broadcast relay
tv_statusShow SourceTV server status.
tv_relayConnect to SourceTV server and relay broadcast.
tv_stopStops the SourceTV broadcast.
tv_retryReconnects the SourceTV relay proxy.
tv_recordStarts SourceTV demo recording.
tv_broadcast_statusPrint out broadcast status
tv_stoprecordStops SourceTV demo recording.
tv_clientsShows list of connected SourceTV clients.
tv_memhltv memory statistics. Use with "ent 10" (dump entity 10 memory usage) or "top 8" (dump top 8 memory users) or "class" CWorld (dump CWorld class)
gameui_hideHides the game UI
escapeEscape key pressed.clientcmd_can_execute
gameui_activateShows the game UI
gameui_preventescapeEscape key doesn't hide game UI
gameui_allowescapetoshowEscape key allowed to show game UI
gameui_preventescapetoshowEscape key doesn't show game UI
gameui_allowescapeEscape key allowed to hide game UI
progress_enable
bugbug [auto_fill_tokens][-title &lt;text&gt;] [-noscreenshot] : Activate the bug reporter.dontrecord
auto_bugauto_bug : create non-interactive bug report.dontrecord
+bugvoiceStart recording bug voice attachment.dontrecord
-bugvoiceFinish recording bug voice attachment.dontrecord
bugvoice_clearClear voice attachment data.dontrecord
bugvoice_saveWrite buffered voice attachment data to file.dontrecord
cl_break_on_missing_resourceBreak in debugger when missing resource match is found..Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off..developmentonly
toggleconsoleShow/hide the console.dontrecord
hideconsoleHide the console.dontrecord
showconsoleShow the console.dontrecord
pathShow the filesystem path.
fs_dump_open_duplicate_timesSet fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_clear_open_duplicate_timesClear the list of files that have been opened.
ime_infoSpew IME info.dontrecord
key_updatelayoutUpdates game keyboard layout to current windows keyboard setting.
dump_localization_filesList all loaded localization files
dump_loc_tokenList information on the given token
schema_list_bindingsschema_list_bindings <substring> - List registered global-scope schema bindings (classes & enums). If no substring, list them all.developmentonly
schema_all_list_bindingsschema_all_list_bindings <substring> - List all scopes registered schema bindings (classes & enums). If no substring, list them all.developmentonly
schema_dump_bindingschema_dump_binding <class_or_enum_name> - Print information about the named class or enum.developmentonly
schema_detailed_class_layoutschema_detailed_class_layout <class_name> - Print a detailed memory layout of the class (including inline structs).developmentonly
schema_statsschema_stats - Print a summary of various schemasystem statistics.developmentonly
schema_meta_statsschema_meta_stats [<options>]- Print a summary of schemasystem metadata statistics.developmentonly
rs_dump_statsrs_dump_stats - Dump resourcesystem stats.developmentonly
resource_repeated_reloadresource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s)
resource_manifest_validate_modulesScan all of the loaded modules and validate any resource manifests found
resource_listList loaded resources matching a substring
resource_log_allocate_timingLog time spent in Allocate for all resource types
resource_reset_allocate_timingReset tracked time spent in Allocate (see resource_log_allocate_timing)
resource_leaksresource_leaks <resource_name>: Show resource leaks for the named resource
r_print_texture_statsTexture stats
r_gpu_mem_statsDisplay GPU memory usage.linked_concommand
r_dx11_report_live_objectsPrints out live D3D11 objects (requires -dx11debug)
r_textures_evict_allEvict all resident texture.linked_concommand
r_renderdoc_capture_frameTriggers a RenderDoc capturelinked_concommand
mat_assert_on_shader_useAssert on shader used based on substring of shader namedevelopmentonly
mat_reloadmaterialsReloads all materials. Takes an optional substring as an argument.
mat_reinitmaterialsReinitializes all loaded materials, reloading their shaders.
mat_reloadshadersReloads all shaders. Takes optional substrings of shader names to recompile as arguments.
mat_disable_dynamic_shader_compileReloads all shaders from vcs files until the next time mat_reloadshaders is called
mat_clearshadercacheClears the shader cache used for dynamic shader compile.
mat_set_shader_qualityForce shader quality setting (valid values are 0 or 1)
mat_print_shader_qualityPrint current shader quality setting
mat_print_materialsPrint loaded materials. Takes an optional substring as an argument.
mat_print_dead_materialsPrint loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
mat_print_error_materialsPrint loaded materials that are using the error shader or material.
mat_print_materials_last_framePrint materials used last frame
mat_print_materials_unusedPrint materials that have never been used
mat_print_expensive_materialsPrint materials sorted by cost heuristic
mat_reset_material_costsReset material cost heuristic
mat_print_material_infoPrint info about a specific material
mat_print_texturesPrint loaded textures in alphabetical order. Takes an optional substring as an argument.
mat_print_textures_sizePrint loaded textures in ascending size order. Takes an optional substring as an argument.
mat_print_textures_size_in_memoryPrint loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.
mat_print_shadersPrint loaded shaders. Takes a substring as an argument.
mat_print_shader_infoPrint detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mat_print_modesPrint supported rendering modes.
spew_fontsSpew information about font manager fonts
@panorama_dump_symbols<ESymbolType> Dump all of the symbols in the Panorama symbol table
@panorama_print_cache_statusPrint internal panorama refcounts for every file
@panorama_dispatch_eventDispatch the event defined by the argument string. No creating panel is specified.
@panorama_generate_layout_xsdGenerate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running).
dump_panorama_eventsprint panorama event types and their documentation
@panorama_print_svg_statsdevelopmentonly
dump_panorama_css_propertiesPrints out all valid panorama CSS properties and their documentation
dump_panorama_css_properties_memstatsPrints out mem stats of all valid panorama CSS properties
dump_panorama_render_command_stats
lua_report_memory
net_spewcountsSpew serializer counts.
net_spewserializerSpew serializer info.developmentonly
net_why_field_excluded<classname> <fieldname>: spew why field was excluded from networking for classname.developmentonly
fs_spew_readfieldlistindex <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytescheat
fp_traceToggle field path tracing to file.
net_captureculldataCaptures low-level data to replay path culling algorithm behavior in controlled unit test environment
net_validatemessagesActivates/deactivates net message validationcheat
net_listallmessagesList all registered net messagescheat
net_messageinfoDisplay info about a message (by classname or id)cheat
net_channelsShows net channel info
net_statusShows current network status
net_connections_statsPrint detailed network statistics for each network connection
net_optionGet or set SteamNetworkingSockets options such as fake packet lag and loss
sdrAn old command that has been renamed to 'net_option'
net_fakelagShorthand for 'net_option FakePacketLag_Recv'
net_serializedentitymemorySpew CSerializedEntity memory
net_serializedentitymetadatainfoSpew CSerializedEntity metadata information
ik_debug_fabrik_backwards_iteration_toggle
ik_debug_fabrik_forwards_iteration_toggle
phys_debug_drawSet up debug-draw of physics internal state
model_dump_convert_infoPrint model load-time conversion infogamedll clientdll linked_concommand
print_model_bind_posePrints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton.
reload_modelForce a reload of a vmdl resource
snd_front_headphone_positionSpecifies the position (in degrees) of the virtual front left/right headphones.
snd_rear_headphone_positionSpecifies the position (in degrees) of the virtual rear left/right headphones.
snd_front_stereo_speaker_positionSpecifies the position (in degrees) of the virtual front left/right speakers.
snd_rear_stereo_speaker_positionSpecifies the position (in degrees) of the virtual rear left/right speakers.
snd_front_surround_speaker_positionSpecifies the position (in degrees) of the virtual front left/right speakers.
snd_rear_surround_speaker_positionSpecifies the position (in degrees) of the virtual rear left/right speakers.
snd_side_surround_speaker_positionSpecifies the position (in degrees) of the virtual rear left/right speakers.
snd_headphone_pan_exponentSpecifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
snd_stereo_speaker_pan_exponentSpecifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_surround_speaker_pan_exponentSpecifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_headphone_pan_radial_weightApply cos(angle) * weight before pan law
snd_stereo_speaker_pan_radial_weightApply cos(angle) * weight before pan law
snd_surround_speaker_pan_radial_weightApply cos(angle) * weight before pan law
soundsysteminfoDescribe the current sound device without an active voice list.
playPlay a sound.server_can_execute
playvolPlay a sound at a specified volume.
stopsoundcheat
soundinfoDescribe the current sound device with an active voice list.
sndplaydelay
snd_setmixerSet named Mixgroup of current mixer to mix vol, mute, solo.cheat
snd_setmixlayerSet named Mixgroup of named mix layer to mix vol, mute, solo.cheat
snd_soundmixer_setmixlayer_amountSet named mix layer mix amount.cheat
snd_soundmixer_set_trigger_factorSet named mix layer / mix group, trigger amount.cheat
snd_soundmixer_flushReload soundmixers.txt file.
snd_soundmixer_list_mixersList all mixers to dev console.
snd_soundmixer_list_mix_layersList all mix layers to dev console.
snd_soundmixer_list_mix_groupsList all mix groups to dev console.
snd_print_current_mixer_mixgroupGet data related to mix group matching string
snd_async_flushFlush all unlocked async audio data
snd_async_showmemShow async memory stats
snd_async_showmem_summaryShow brief async memory stats
snd_async_showmem_musicShow async memory stats for just non-streamed music
movie_fixwaveFixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
snd_compare_soundeventsCompare the compiled and loaded contents of 2 soundevents.cheat
snd_print_soundeventPrint the data associated with the specified soundevent.developmentonly vconsole_fuzzy_matching vconsole_set_focus
snd_print_soundevent_default_public_propertiesPrint the default public properties of a specified soundevent. Values do not reflect values set on the soundevent. For that see "snd_print_soundevent"developmentonly vconsole_fuzzy_matching vconsole_set_focus
snd_list_soundeventsList all available soundeventscheat
snd_list_deferred_soundeventsList all current deferred load soundeventscheat
snd_list_soundevents_by_stackList all available soundevents using specified stack namecheat
snd_remove_soundeventRemove the specified soundeventcheat
snd_remove_all_soundeventsRemove all soundeventscheat
snd_soundevent_clear_deferredClear the list of deferred soundevents for loading.cheat
snd_steamaudio_export_sceneExports scene currently used by Steam Audio as a phononscene file.cheat
snd_steamaudio_probes_nearbyLoad all the probes from a file and log the nearby probes within the radius.
snd_get_physics_surface_propertiesGet physics surface properties for all the materials.cheat
snd_set_physics_surface_propertiesSet physics surface properties for materials. Usage: <heuristic #> <commit>cheat
vmix_debug_listDebug dump the list of available vmix graphs
vmix_inputSet an input mix valuecheat
vmix_outputDump main graph control output valuescheat
soundlistList all known sounds.
snd_castCasts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>][&lt;max distance&gt;]. Arguments that are specified will become defaults for the remainder of the session.cheat
snd_sos_test_soundmessagetestcheat
snd_sos_pause_soundeventPause the specified soundevent in the listcheat
snd_sos_unpause_soundeventUnPause the first soundevent in the listcheat
snd_sos_set_operator_fieldCurrently sets a single float operator fieldcheat
snd_sos_set_operator_field_by_guidCurrently sets a single float operator fieldcheat
snd_sos_get_operator_field_infoCurrently gets info for a single operator fieldcheat
snd_sos_soundevent_profileDump a record of current soundevents and profile datacheat
snd_sos_flush_operatorsFlush and re-parse the sound operator systemcheat
snd_sos_print_tool_propertiesPrints the current state of tool properties.cheat
snd_sos_resolve_execute_operatorResolve the inputs and execute one specified operator from a specified stackcheat
snd_sos_print_operator_stacksPrints a list of currently available stackscheat
snd_sos_print_stringsPrints a list of currently cached stringscheat
snd_sos_print_field_name_stringsPrints a list of currently cached field name stringscheat
snd_sos_print_groupsPrints the current state of the groups systemcheat
snd_sos_print_operatorsPrints a list of currently available operatorscheat
snd_sos_print_operator_stackPrints a master list of currently exposed variablescheat
snd_sos_print_operator_stack_opeatorPrints an operator from a stackcheat
snd_sos_print_stack_exec_listPrints the current stack execution listcheat
snd_sos_start_soundeventStarts a specified soundeventcheat
snd_sos_start_soundevent_at_posStarts a specified soundevent at the given positioncheat
snd_sos_stop_soundevent_guidStops a specified soundeventcheat
snd_sos_stop_soundevent_indexStops a specified soundeventcheat
snd_sos_stop_all_soundeventsStops all soundevents currently on the execution listcheat
snd_sos_print_class_sizesPrints the sizes of relevant sos classes.cheat
snd_print_samplersList all available samplerscheat
snd_samplers_play_notePlay a note from a specified samplercheat
snd_samplers_stop_noteStop a note from a specified samplercheat
snd_print_sequencesList all available midi sequencescheat
snd_sequence_stop_trackStops the specified trackcheat
snd_sequence_stop_all_tracksStops all currently playing sequencescheat
snd_sequence_set_track_bpmSets the tempo of the specified trackcheat
snd_sequence_set_track_transposeSets the transposition of the specified trackcheat
snd_print_arrangementsList all available sequence arrangmentscheat
snd_print_activetracksList all active trackscheat
snd_arrangement_startStarts the specified arrangement.cheat
snd_vmidi_flushPurge and reload all vmidi data and files.cheat
snd_steamaudio_halton_sequenceGenerate Halton Sequence for a given order and number of samples.cheat
pixelvis_debugDump debug infocheat
sc_showclassesList the object class names known by scenesystem.cheat
sc_setclassflagsLow level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>.cheat
sc_list_extradata_allocationsPrints out the overall extra data allocation counts
sc_listworldsList all the active sceneworldscheat
sc_dumpworldDump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)cheat
sc_dumpworld3dDump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)cheat
entity_lump_listList all known entity lumps
entity_lump_spewDump the contents of an entity lump
world_layer_listList all world layers
world_layer_set_visibleShow or hide the specified world layer
world_dump_loaded_worldsDump all of the worlds that we know about
cl_particles_dumplistDump all new particles, optional name substring.clientdll linked_concommand
cl_particles_dumpsimlistDump all simulating particles, optional name substring.clientdll linked_concommand
particle_reset_assertionsCauses all single-fire particle assertions to trigger once more.developmentonly
particle_stop_allStops all particle systems currently playingdevelopmentonly clientdll cheat
dumpparticlelistPrint out information on existing particle systems
particle_profileProfile particle
particle_profile_spikeProfile particle spike
tenfoot_pickle_dictionariescompiles daisy wheel input dictionaries to more performant formclientdll linked_concommand
tenfoot_pickle_single_dictionary[language] compiles one daisy wheel input dictionaryclientdll linked_concommand
tenfoot_match[prefix]: matches a string prefixclientdll linked_concommand
tenfoot_text_hotspotsfind text autosuggest hot spotsclientdll linked_concommand
nav_select_radiusAdds all areas in a radius to the selection setgamedll cheat
nav_toggle_selected_setToggles all areas into/out of the selected set.gamedll cheat
nav_store_selected_setStores the current selected set for later retrieval.gamedll cheat
nav_recall_selected_setRe-selects the stored selected set.gamedll cheat
nav_add_to_selected_setAdd current area to the selected set.gamedll cheat
nav_add_to_selected_set_by_idAdd specified area id to the selected set.gamedll cheat
nav_remove_from_selected_setRemove current area from the selected set.gamedll cheat
nav_toggle_in_selected_setRemove current area from the selected set.gamedll cheat
nav_clear_selected_setClear the selected set.gamedll cheat
nav_begin_selectingStart continuously adding to the selected set.gamedll cheat
nav_end_selectingStop continuously adding to the selected set.gamedll cheat
nav_begin_drag_selectingStart dragging a selection area.gamedll cheat
nav_end_drag_selectingStop dragging a selection area.gamedll cheat
nav_begin_drag_deselectingStart dragging a selection area.gamedll cheat
nav_end_drag_deselectingStop dragging a selection area.gamedll cheat
nav_raise_drag_volume_maxRaise the top of the drag select volume.gamedll cheat
nav_lower_drag_volume_maxLower the top of the drag select volume.gamedll cheat
nav_raise_drag_volume_minRaise the bottom of the drag select volume.gamedll cheat
nav_lower_drag_volume_minLower the bottom of the drag select volume.gamedll cheat
nav_toggle_selectingStart or stop continuously adding to the selected set.gamedll cheat
nav_begin_deselectingStart continuously removing from the selected set.gamedll cheat
nav_end_deselectingStop continuously removing from the selected set.gamedll cheat
nav_toggle_deselectingStart or stop continuously removing from the selected set.gamedll cheat
nav_splitTo split an Area into two, align the split line using your cursor and invoke the split command.gamedll cheat
nav_markMarks the Area or Ladder under the cursor for manipulation by subsequent editing commands.gamedll cheat
nav_unmarkClears the marked Area or Ladder.gamedll cheat
nav_disconnectTo disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.gamedll cheat
nav_avoidToggles the 'avoid this area when possible' flag used by the AI system.gamedll cheat
nav_test_level_hullFind entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.gamedll cheat
nav_test_level_hull_movegamedll cheat
nav_clear_attributesClear all nav attributes of selected area.gamedll cheat
nav_clear_attributeRemove given nav attribute from all areas in the selected set.gamedll cheat
nav_mark_attributeSet nav attribute for all areas in the selected set.gamedll cheat
nav_select_with_attributeSelects areas with the given attribute.gamedll cheat
nav_switchSwitches to navmesh for the specified spawngroupgamedll
noclipToggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disablegamedll cheat missing4
weapon_switchUse a particular weapon .Arguments: <weapon_name>developmentonly gamedll
remove_weaponRemove a weapon held by the player.. Arguments: <weapon subclass name>gamedll cheat missing4
sv_record_bone_setup_statsgenerate bone setup statisticsdevelopmentonly gamedll
rr_forceconceptfire a response concept directly at a given character..USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,...".criteria values are optional..gamedll cheat
firetargetgamedll cheat
ent_fireUsage:. ent_fire <target> [action][value] [delay].gamedll cheat vconsole_fuzzy_matching
ent_cancelpendingentfiresCancels all ent_fire created outputs that are currently waiting for their delay to expire.gamedll
ent_fire_outputUsage:. ent_fire_output <target> [output name][value] [delay].gamedll cheat vconsole_fuzzy_matching
ent_infoUsage:. ent_info <class name>.gamedll cheat
ent_show_response_criteriaPrint, to the console, an entity's current criteria set used to select responses.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_autoaimDisplays the entity's autoaim radius.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_createCreates an entity of the given designer or subclass name where the player is looking.gamedll cheat vconsole_fuzzy_matching
subclass_createCreates an entity of the given subclass where the player is looking.gamedll cheat vconsole_fuzzy_matching
subclass_changeChanges the subclass of the given entity.. Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat vconsole_fuzzy_matching
ent_teleportTeleport the specified entity to where the player is looking.. Format: ent_teleport <entity name>gamedll cheat
ent_orientOrient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.. Format: ent_orient <entity name> <optional: allangles>gamedll cheat
respawn_playerRespawns the player from death!.gamedll cheat
replay_startStart GOTV replay: replay_start <delay> [<player name or index>]gamedll cheat missing4
replay_deathstart hltv replay of last deathgamedll cheat
replay_stopstop hltv replaygamedll missing4
telemetry_messagePlace a message in the telemetry timelinegamedll cheat
telemetry_toggle_timespanStarts/stops a timespan with an ever increasing name.gamedll cheat
rangefinderMeasures distance along a raygamedll cheat
cast_rayTests ray castgamedll cheat
cast_sphereTests sphere castgamedll cheat
cast_aabbTests box collision detectiongamedll cheat
cast_capsuleTests capsule collision detectiongamedll cheat
cast_convexTests convex hull collision detectiongamedll cheat
cast_cylinderTests cylinder collision detectiongamedll cheat
cast_obbTests cylinder collision detectiongamedll cheat
cast_physicsTests physics shape collision detectiongamedll cheat
cast_intervalsTests interval ray castgamedll cheat
killKills the player with generic damagegamedll cheat missing4
explodeKills the player with explosive damagegamedll cheat missing4
killvectorKills a player applying force. Usage: killvector <player> <x value> <y value> <z value>gamedll cheat missing4
explodevectorKills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>gamedll cheat missing4
sayDisplay player messagegamedll missing4
say_teamDisplay player message to teamgamedll missing4
giveGive item to player.. Arguments: <item_name>gamedll vconsole_fuzzy_matching missing4
setmodelChanges's player's modelgamedll cheat
test_dispatcheffectTest a clientside dispatch effect.. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>.gamedll cheat
godToggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.gamedll cheat missing4
setposMove player to specified origin (must have sv_cheats).gamedll cheat missing4
setpos_playerMove specified player to specified origin (must have sv_cheats).gamedll cheat missing4
setangSnap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).gamedll cheat missing4
setpos_exactMove player to an exact specified origin (must have sv_cheats).gamedll cheat missing4
setang_exactSnap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).gamedll cheat missing4
notargetToggle. Player becomes hidden to NPCs.gamedll cheat missing4
hurtmeHurts the player.. Arguments: <health to lose>gamedll cheat missing4
groundlistDisplay ground entity list <index>developmentonly gamedll cheat
steamvrevent_quitsteamvrevent_quitgamedll hidden
commentary_cvarsnotchanginggamedll
commentary_finishnodegamedll missing4
test_entity_blockerTest command that drops an entity blocker out in front of the player.gamedll cheat
dbghist_addlineAdd a line to the debug history. Format: <category id> <line>gamedll
dbghist_dumpDump the debug history to the console. Format: <category id>. Categories:. 0: Entity I/O. 1: AI Decisions. 2: Scene Print. 3: Alyx Blind. 4: Log of damage done to player. 5: Player Teleport. 6: Blind Zombie Sounds. 7: Player Continuous.gamedll
create_flashlightgamedll cheat
fadeoutfadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.gamedll cheat
fadeinfadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.gamedll cheat
creditsdonegamedll
shakeShake the screen.gamedll cheat
shatterglass_restoregamedll cheat
shatterglass_breakgamedll cheat
dump_globalsDump all global entities/statesgamedll
tv_msgSend a screen message to all clients.gamedll
global_setglobal_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).gamedll cheat
markup_group_spewSpew all current markup groups and their membersgamedll cheat
markup_group_ent_textmarkup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup groupgamedll cheat
markup_group_ent_bboxmarkup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup groupgamedll cheat
particle_test_startDispatches the test particle system with the parameters specified in particle_test_file,. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
particle_test_stopStops all particle systems on the selected entities.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
particle_test_createCreates the named particle system where the player is looking.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
particle_test_destroyDestroys all particle systems matching the specified name.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
surfacepropReports the surface properties at the cursorgamedll cheat
physics_debug_entityDumps debug info for an entitygamedll
phys_mark_debugMark object for debuggamedll cheat
phys_shootShoots a phys object.gamedll cheat
prop_physics_createCreates a physics prop with a specific .vmdl aimed away from where the player is looking.. Arguments: {.vmdl name}gamedll cheat
collect_entity_model_nameCollect model names of the entities you're pointing atgamedll cheat
prop_dynamic_createCreates a dynamic prop with a specific .vmdl aimed away from where the player is looking.. Arguments: {.vmdl name}gamedll cheat
ent_rotateRotates an entity by a specified # of degreesgamedll cheat
ent_characterizeSpew PVS debug info for entitygamedll
sv_querycache_statsDisplay status of the query cache (client only)gamedll
scene_playvcdPlay the given VCD as an instanced scripted scene.gamedll cheat
listRecentNPCSpeechDisplays a list of the last 5 lines of speech from NPCs.gamedll dontrecord
scene_flushFlush all .vcds from the cache and reload from disk.gamedll
report_soundpatchreports sound patch countgamedll
soundscape_flushFlushes the server & client side soundscapesgamedll
sv_soundscape_printdebuginfoprint soundscapesgamedll cheat
Test_EHandlegamedll cheat
Test_CreateEntitygamedll cheat
Test_RandomPlayerPositiongamedll cheat
showtriggers_toggleDisplays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
showtriggersEnable or Disable showing trigger entitiesgamedll cheat
server_game_timeGives the game time in seconds (server's curtime)gamedll
sv_dev_simulate_gcdown<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)gamedll
nav_deleteDeletes the currently highlighted Area.gamedll cheat
nav_delete_markedDeletes the currently marked Area (if any).gamedll cheat
nav_delete_all_hullDeletes all areas with given hull category.gamedll cheat
script_remove_watch_patternRemove a watch from the game debug overlaygamedll cheat
script_add_debug_filterAdd a filter to the game debug overlaygamedll cheat
script_remove_debug_filterRemove a filter from the game debug overlaygamedll cheat
script_trace_enableTurn on a particular trace output by file or function namegamedll cheat
script_trace_disableTurn off a particular trace output by file or function namegamedll cheat
script_trace_enable_keyTurn on a particular trace output by table/instancegamedll cheat
script_trace_disable_keyTurn off a particular trace output by table/instancegamedll cheat
script_trace_enable_allTurn on all trace outputgamedll cheat
script_trace_disable_allTurn off all trace outputgamedll cheat
script_clear_watchesClear all watches from the game debug overlaygamedll cheat
script_findFind a key in the VMgamedll cheat
script_resurrect_unreachableUse the garbage collector to track down reference cyclesgamedll cheat
script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run scriptgamedll cheat
script_reload_entity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run scriptsgamedll cheat
script_helpOutput help for script functionsgamedll cheat
script_help2Output help for script functions suitable for auto-completiongamedll
script_dump_allDump the state of the VM to the consolegamedll cheat
print_mapgroup_svPrints the current mapgroup and the contained mapsgamedll release
send_round_backup_file_listgamedll hidden release
mp_backup_restore_list_filesLists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayedgamedll release
mp_backup_restore_load_fileLoads player cash, KDA, scores and team scores; resets to the next round after the backupgamedll release
timeout_terrorist_startgamedll
timeout_ct_startgamedll
mp_warmup_startStart warmup.gamedll
mp_warmup_endEnd warmup immediately.gamedll
endroundEnd the current round.gamedll cheat
ent_list_reportReports all list of all entities in a map, one by onegamedll
tv_time_remainingPrint remaining tv broadcast timegamedll release
mp_guardian_emit_bounds_configmp_guardian_emit_bounds_configgamedll
mp_guardian_add_bounds_ptmp_guardian_add_bounds_ptgamedll
mp_guardian_shoot_pointmp_guardian_shoot_pointgamedll
mp_guardian_clear_all_boundsmp_guardian_clear_all_boundsgamedll
mp_guardian_new_boundsmp_guardian_new_boundsgamedll
mp_guardian_bomb_plant_emit_bounds_configmp_guardian_bomb_plant_emit_bounds_configgamedll
mp_guardian_bomb_plant_add_bounds_ptmp_guardian_bomb_plant_add_bounds_ptgamedll
mp_guardian_bomb_plant_clear_all_boundsmp_guardian_bomb_plant_clear_all_boundsgamedll
mp_guardian_bomb_plant_new_boundsmp_guardian_bomb_plant_new_boundsgamedll
mp_guardian_clear_all_player_spawnsmp_guardian_clear_all_player_spawnsgamedll
mp_guardian_add_player_spawn_ptmp_guardian_add_player_spawn_ptgamedll
mp_dump_timersPrints round timers to the console for debugginggamedll
mp_debug_timeoutsPrints time outs to the console for debugginggamedll
mp_scrambleteamsScramble the teams and restart the gamegamedll
mp_swapteamsSwap the teams and restart the gamegamedll
mp_pause_matchPause the match in the next freeze timegamedll
mp_unpause_matchResume the matchgamedll
map_showspawnpointsShows player spawn points (red=invalid). Optionally pass in the duration.gamedll
map_showbombradiusShows bomb radius from the center of each bomb site and planted bomb.gamedll cheat
map_setbombradiusSets the bomb radius for the map.gamedll cheat
sv_game_mode_convarsDisplay the values of the convars for the current game_mode.gamedll
mapgroupSpecify a map groupgamedll dontrecord
sv_throw_decoygrenadethrow decoy grenade with parmas.developmentonly gamedll cheat
sv_throw_molotovthrow molotov grenade with parmas.developmentonly gamedll cheat
sv_throw_smokegrenadethrow smoke grenade with parmas.developmentonly gamedll cheat
sv_rethrow_last_grenadeEmit the last grenade thrown on the server.gamedll cheat
clear_bombsgamedll cheat
sv_cs_dump_econ_item_stringtablesv_cs_dump_econ_item_stringtablegamedll
timeleftprints the time remaining in the matchgamedll missing4
observer_usegamedll missing4
player_pingCreates a ping notification where the player is looking.gamedll missing4
sv_dz_reset_danger_zonegamedll
sv_dz_paradropgamedll
dz_shuffle_teamsShuffle all teams for Danger Zonegamedll
dz_jointeamdz_jointeam team# [slot#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.gamedll missing4
dz_clearteamsClear all DZ teamsgamedll
survival_check_num_possible_final_zoneprint out a number of all possible final zonegamedll
rr_reloadresponsesystemsReload all response system scripts.gamedll cheat
rr_findrulesSearch and list rules by substring.gamedll
rr_findrules_verboseSearch and list rules by substring.gamedll
animevents_dumpList all the currently registered anim events..gamedll cheat
ent_animgraph_debugDisplays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
mp_disable_autokickPrevents a userid from being auto-kickedgamedll
givecurrentammoGive a supply of ammo for current weapon...gamedll cheat
prop_debugToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.gamedll cheat
debugoverlay_toggleToggles visibility of the debug overlay system.gamedll cheat
debugoverlay_cycle_domainToggles visibility of the debug overlay system.gamedll cheat
debugoverlay_cycle_stateToggles visibility of the debug overlay system.gamedll cheat
debugoverlay_hide_imguiHides the overlay.gamedll cheat
imgui_set_selectionSets ImGui selectiongamedll cheat
imgui_set_status_textSets ImGui header status textgamedll cheat
save_set_subdirectorygamedll replicated
save_clear_subdirectorygamedll replicated
saveSave Gamegamedll dontrecord
autosavedangerousAutoSaveDangerousgamedll
autosaveAutosavegamedll
autosavedangerousissafegamedll
save_finish_asyncgamedll
save_showelapsedtimedisplay up-to-date elapsed play timegamedll
save_watchclassRestrict spew to entities with matching classnamegamedll
save_watchentityRestrict spew to entity indexgamedll
report_entitiesLists all entitiesdevelopmentonly gamedll cheat
entsList server entities, sorted by spawn groupgamedll
ent_spew_derived_classesPrints out all entity classes which inherit from a specified base classdevelopmentonly gamedll
net_reloadgameeventsReload the game eventsdevelopmentonly gamedll
gameevents_dumptofilewrite gameevents keyvalues (sorted by name) to gameevents_<modname>.txtdevelopmentonly gamedll
gameevents_analyzecompare game events across all modsdevelopmentonly gamedll
ent_debug_origin_changesturn on, off, or toggle origin changes on server for entity by indexdevelopmentonly gamedll
_resetgamestatsErases current game stats and writes out a blank stats filegamedll
ent_viewentitySelects the picked entity as the view entitydevelopmentonly gamedll
ent_viewpunchUsed to debug ViewPunchdevelopmentonly gamedll
in_forcebuttonstateForces a button to be a particular state - WHEN PROCESSING USERCOMMANDSdevelopmentonly gamedll vconsole_fuzzy_matching
sv_load_forced_client_names_fileLoads a file containing SteamID64 names for clientsgamedll release
sv_load_random_client_names_fileLoads a file containing random name words for clientsgamedll release
host_workshop_mapGet the latest version of the map and host it on this server.gamedll
host_workshop_collectionHost a workshop map collection as a mapgroupgamedll
buyrandomBuy random primary and secondary. Primarily for deathmatch where cost is not an issue.gamedll missing4
traceattacktraceattack damage hitgroupgamedll
CreatePredictionErrorCreate a prediction errorgamedll cheat
listissuesList all the issues that can be voted on.gamedll missing4
callvoteStart a vote on an issue.gamedll missing4
server_snd_castCasts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>][&lt;max distance&gt;]. Arguments that are specified will become defaults for the remainder of the session.gamedll cheat
mp_bot_ai_bt_clear_cacheClears the cache for behavior tree files.gamedll release
bot_placebot_place - Places a bot from the map at where the local player is pointing.gamedll cheat
bot_addbot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.gamedll
bot_add_tbot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.gamedll
bot_add_ctbot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.gamedll
bot_killbot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.gamedll cheat
bot_kickbot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.gamedll
bot_knives_onlyRestricts the bots to only using knivesgamedll
bot_pistols_onlyRestricts the bots to only using pistolsgamedll
bot_snipers_onlyRestricts the bots to only using sniper riflesgamedll
bot_all_weaponsAllows the bots to use all weaponsgamedll
bot_goto_markSends a bot to the marked nav area (useful for testing navigation meshes)gamedll cheat
bot_goto_selectedSends a bot to the selected nav area (useful for testing navigation meshes)gamedll cheat
nav_check_connectivityChecks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).gamedll cheat
nav_preciseToggles the 'dont avoid obstacles' flag used by the AI system.gamedll cheat
dm_reset_spawnsgamedll
sv_throw_flashgrenadethrow flash grenade with parmas.developmentonly gamedll cheat
sv_throw_hegrenadethrow HEgrenade with parmas.developmentonly gamedll cheat
ent_text_filterSet which ent_text filters you want:gamedll cheat
ent_setposMove entity to positiongamedll cheat missing4
ent_setangSet entity anglesgamedll cheat missing4
ent_callent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scopegamedll cheat
ent_script_dumpDumps the names and values of this entity's script scope to the console. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_setnameSets the targetname of the given entity(s). Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_findFind and list all entities with classnames or targetnames that contain the specified substring..Format: find_ent <substring>.gamedll cheat
ent_find_indexDisplay data for entity matching specified index..Format: find_ent_index <index>.gamedll cheat
dump_animgraph_listDisplays stats about which animations are updatingdevelopmentonly gamedll
anim_eval_statsDisplays stats about how many EvaluatePose calls are unuseddevelopmentonly gamedll
ent_grabgrabs the object in front of the player. Options: -loose -multiple -togglegamedll cheat
ent_ungrabun-grabs all objectsgamedll cheat
ent_nameDisplays the entity namegamedll cheat
ent_actornamesDisplays the entity name for all entities that have ShouldDisplayInActorNames true in codegamedll cheat
undefinedisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}undefinedeat
ent_text_radiusDisplays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text). 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_text256Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
undefinedarHide text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}undefinedeat
ent_text_sticky_addAdds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_sticky_removeRemoves from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_sticky_clearClears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_sticky_dumpSpews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_bboxDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_absboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_attachmentsDisplays the attachment points on an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_jointsDisplays the joint names + axes an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_viewoffsetDisplays the eye position for the given entity(ies) in red.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_pivotDisplays the pivot for the given entity(ies).. (y=up=green, z=forward=blue, x=left=red). . Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_skeletonDisplays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_hitboxDisplays the hitboxes for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_selectSelect or deselects the given entities(s) for later manipulation. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_messagesToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_pickerToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.. Arguments: full - enables all debug informationgamedll cheat
ent_show_damageSets damage display mode. When on, you will see the amount of damage dealt over the target's head.gamedll cheat
ent_clear_debug_overlaysClears all debug overlaysgamedll cheat
ent_scaleScales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_removeRemoves the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_remove_allRemoves all entities of the specified type. Arguments: {entity_name} / {class_name}gamedll cheat
ent_killKills the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_animgraph_setvarSets a variable on the animgraph of the given entity(s). Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_animgraph_recordToggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
save_animgraph_recordingSaves all active animgraph recordings to diskgamedll cheat
drawlineDraws line between two 3D Points.. Green if no collision. Red is collides with something. Arguments: x1 y1 z1 x2 y2 z2gamedll cheat
drawcrossDraws a cross at the given location. Arguments: x y zgamedll cheat
boxDraw a bbox. Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>.gamedll cheat
axisDraw an axis. Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>.gamedll cheat
ent_hierarchyPrints the entity hierarchy tree rooted at the specified ent(s)gamedll cheat
ent_scenehierarchyPrints the entity scenenode hierarchy tree rooted at the specified ent(s)gamedll cheat
phys_dump_intersection_controllerDump intersection controller statusgamedll
phys_listList all physics component contents of every entity in the game;. -stream [1|0] : initiate|terminate streaming to physics debugger. -allents: include non-physical entities. -classes: print class names. -sdk : Rubikon build. -world : current state of the world. -world -touch: list body pairs (bodies in contact). -world -save <name>: save world to a file. -world -mem: memory dump. -world -snapshots: Start/Stop dumping snapshots of the world into the current directory. -world -profiletraces: ProfileRecordedTraces. -world -agg: current aggregate data registry (loaded resources).gamedll
phys_sleepPut all physics in all the worlds to sleepgamedll
phys_wakeupWake all physics objects in the Main physics upgamedll
ray_benchLoad the rays and run the benchmarkgamedll
physics_highlight_activeTurns on the absbox for all active physics objects.. 0 : un-highlight..gamedll
physics_report_activeLists all active physics objects. -more : extra info.gamedll
physics_add_testadd test objectgamedll
physics_remove_testremove test objectgamedll
phys_create_test_character_proxyCreate test character proxygamedll
test_list_entitiestest-list entitiesgamedll cheat
report_simthinklistLists all simulating/thinking entitiesdevelopmentonly gamedll
snd_sos_sv_soundevent_startTestgamedll
snd_sos_sv_soundevent_stop_lastTestgamedll
snd_sos_sv_test_genderTestgamedll
snd_sos_sv_soundevent_pause_lastTestgamedll
snd_sos_sv_soundevent_unpause_lastTestgamedll
script_reloadReload scriptsgamedll cheat
script_attach_debuggerConnect the vscript VM to the script debuggergamedll cheat
script_debugToggle the in-game script debug featuresgamedll cheat
script_add_watchAdd a watch to the game debug overlaygamedll cheat
script_remove_watchRemove a watch from the game debug overlaygamedll cheat
script_add_watch_patternAdd a watch to the game debug overlaygamedll cheat
cc_emitEmits a closed captionclientdll
cc_randomEmits a random captionclientdll
cc_flushFlushes async'd captions.clientdll
cc_showblocksToggles showing which blocks are pending/loaded async.clientdll
cc_findsoundSearches for soundname which emits specified text.clientdll
buymenuShow or hide main buy menuclientdll server_can_execute
autobuyAttempt to purchase items with the order listed in cl_autobuyclientdll clientcmd_can_execute
rebuyAttempt to repurchase items with the order listed in cl_rebuyclientdll clientcmd_can_execute
teammenuShow team selection windowclientdll server_can_execute
dm_togglerandomweaponsTurns random weapons in deathmatch on/offclientdll server_can_execute clientcmd_can_execute
mat_reloadwearablecustommaterialsReloads wearable custom materials for the local playerdevelopmentonly clientdll cheat
cl_dev_decaltrace_bloodShoot out a decal spray that shoots blood.developmentonly clientdll cheat
+lookatweaponclientdll
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show_loadout_toggleToggles loadout displayclientdll clientcmd_can_execute
cl_sos_test_set_opvarclientdll cheat
cl_sos_test_get_opvarclientdll cheat
toggleRdrOptdevelopmentonly clientdll
cl_steamscreenshotsEnable/disable saving screenshots to Steamclientdll
error_message_explain_vacTake user to Steam support articlehidden clientdll clientcmd_can_execute
error_message_explain_pureTake user to Steam support articlehidden clientdll clientcmd_can_execute
error_message_explain_unsignedTake user to Steam support articlehidden clientdll clientcmd_can_execute
restart_normalRestarthidden clientdll clientcmd_can_execute
restart_in_insecureRestart in insecure modehidden clientdll clientcmd_can_execute
show_untrusted_warning_againShow untrusted warning againhidden clientdll clientcmd_can_execute
restart_in_trustedRestart in trusted modehidden clientdll clientcmd_can_execute
restart_in_untrustedRestart in untrusted modehidden clientdll clientcmd_can_execute
mm_queue_show_statsDisplay global server statsclientdll clientcmd_can_execute
clutch_mode_toggleToggle clutch mode convarclientdll release
csgo_launch_workshop_mapLaunch a workshop mapclientdll vconsole_fuzzy_matching vconsole_set_focus
ShowSteamStatsSessionIDPrints out the game stats session ID's (developer convar must be set to non-zero).developmentonly clientdll
refresh_ui_audio_stateRestores audio DSP state for the UI.clientdll cheat
confirm_join_new_session_exit_currentConfirm that we wish to join a new session, destroying a previous sessionhidden clientdll clientcmd_can_execute
cl_avatar_convert_rgbConverts all png avatars in the avatars directory to rgbclientdll cheat release
cl_avatar_convert_pngConverts all rgb avatars in the avatars directory to pngclientdll cheat release
drawoverviewmapDraws the overview mapclientdll
hideoverviewmapHides the overview mapclientdll
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map_enable_background_mapsEnables/disables portrait background mapsclientdll cheat
csgo_video_settings_restore_previouscsgo_video_settings_restore_previousclientdll release
drawradarDraws HUD radarclientdll
hideradarHides HUD radarclientdll
cl_reload_hudReloads the hud scale and resets scale and bordersclientdll
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voice_status_test_toggleTest voice and status noticesdevelopmentonly clientdll
cl_mainmenu_show_blogShow the blog and hide news panelhidden clientdll clientcmd_can_execute
cl_mainmenu_hide_blogShow the news panel and hide bloghidden clientdll clientcmd_can_execute
confirm_abandon_matchConfirm that we wish to abandon matchhidden clientdll clientcmd_can_execute
confirm_join_friend_session_exit_currentConfirm that we wish to join a friend session, destroying a previous sessionhidden clientdll clientcmd_can_execute
csgo_watch_friend_session_exit_currenthidden clientdll clientcmd_can_execute
confirm_watch_friend_session_exit_currentConfirm that we wish to watch a friend session, destroying a previous sessionhidden clientdll clientcmd_can_execute
voice_modenable_toggleToggle the voice_modenable convar.clientdll
localization_quest_item_string_printoutlocalization_quest_item_string_printoutclientdll
csgo_econ_action_previewPreview an economy itemhidden clientdll dontrecord clientcmd_can_execute
launch_warmup_mapLaunches warmup mapclientdll dontrecord clientcmd_can_execute
matchdraft_debug_sendlogPrint debug draft into HTTP loghidden clientdll dontrecord release clientcmd_can_execute
mm_queue_draft_showDisplay current drafthidden clientdll clientcmd_can_execute
csgo_download_matchDownloads a match via serial code and starts playbackclientdll dontrecord clientcmd_can_execute
cl_matchstats_print_own_datacl_matchstats_print_own_data RANGENAMEclientdll
gcmdGenerate a commandhidden clientdll clientcmd_can_execute
confirm_join_party_session_exit_currentConfirm that we wish to join a party session, destroying a previous sessionhidden clientdll clientcmd_can_execute
confirm_activate_itemid_nowConfirm item activation by item idhidden clientdll clientcmd_can_execute
reload_store_configclientdll
confirm_purchase_item_def_nowConfirm item purchasehidden clientdll clientcmd_can_execute
cl_sim_grenade_trajectoryDraw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.clientdll cheat
apply_crosshair_codeApply a crosshair code to the current crosshair settings.clientdll
perfectworld_replenish_fundsOpens Perfect World funds replenishment page for account.hidden clientdll clientcmd_can_execute
debug_purchase_defidxPurchase an item by defindexclientdll release clientcmd_can_execute
cl_quest_schedule_printcl_quest_schedule_printclientdll
cl_quest_events_printcl_quest_events_printclientdll
econ_show_items_with_tagLists the item definitions that have a specified tag.clientdll
econ_build_pinboard_images_from_collection_nameRenders and saves images for all models in a collection.clientdll
dev_simulate_gcdown<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)clientdll
slot11clientdll server_can_execute
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radioOpens a radio menuclientdll
radio1Opens a radio menuclientdll
radio2Opens a radio menuclientdll
radio3Opens a radio menuclientdll
menuselectmenuselectclientdll clientcmd_can_execute
cl_report_predcopy_overridesReport prediction copy overridesclientdll
print_mapgroupPrints the current mapgroup and the contained mapsclientdll release
cl_game_mode_convarsDisplay the values of the convars for the current game_mode.clientdll
regenerate_weapon_skinsclientdll cheat
cl_cs_dump_econ_item_stringtablecl_cs_dump_econ_item_stringtableclientdll
econ_clear_inventory_imagesclear the local inventory images (they will regenerate)clientdll
endmatch_votenextmapVotes for the next map at the end of the matchclientdll clientcmd_can_execute
cl_rr_reloadresponsesystemsReload all response system scripts.clientdll cheat
cl_rr_findrulesSearch and list rules by substring.clientdll
cl_rr_findrules_verboseSearch and list rules by substring.clientdll
cl_ent_animgraph_debugDisplays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_prop_debugToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.clientdll cheat
cl_debugoverlay_toggleToggles visibility of the debug overlay system.clientdll cheat
cl_debugoverlay_cycle_domainToggles visibility of the debug overlay system.clientdll cheat
cl_debugoverlay_cycle_stateToggles visibility of the debug overlay system.clientdll cheat
cl_debugoverlay_hide_imguiHides the overlay.clientdll cheat
cl_imgui_set_selectionSets ImGui selectionclientdll cheat
cl_imgui_set_status_textSets ImGui header status textclientdll cheat
game_particle_manager_dump_requeueDump contents of particle manager requeuedevelopmentonly clientdll
game_particle_manager_list_activeDump counts of active particlesdevelopmentonly clientdll
url_executeExecutes url-based commands, used for incoming commands from url-based launches when the game's already running.clientdll
cl_report_entitiesLists all entitiesdevelopmentonly clientdll cheat
cl_entsList client entities, sorted by spawn groupclientdll
cl_ent_spew_derived_classesPrints out all entity classes which inherit from a specified base classdevelopmentonly clientdll
soundscape_dumpclientDumps the client's soundscape data..clientdll cheat
cl_in_forcebuttonstateForces a button to be a particular state - WHEN PROCESSING USERCOMMANDSdevelopmentonly clientdll vconsole_fuzzy_matching
cl_record_bone_setup_statsgenerate bone setup statisticsdevelopmentonly clientdll
cl_updatevisibilityUpdates visibility bits.clientdll
icinterp entity count.clientdll
dlight_debugCreates a dlight in front of the playerclientdll cheat
cl_removedecalsRemove the decals from the entity under the crosshair.clientdll cheat
iv_debugSpew interpolated var info for entity.clientdll
iv_interpSpew interpolated var info for entity.clientdll
iv_onSpew both interpolated var debug info and history for entity.clientdll
iv_offTurn off all interpolation variable spew.clientdll
dump_entity_reportList all entities in the sceneclientdll cheat
cl_dump_projected_texture_countPrint out number of active projected texturesclientdll
gameinstructor_reload_lessonsShuts down all open lessons and reloads them from the script file.clientdll
gameinstructor_reset_countsResets all display and success counts to zero.developmentonly clientdll
gameinstructor_dump_open_lessonsGives a list of all currently open lessons.clientdll cheat
gameinstructor_dump_run_lesson_countsGives a list of lessons that been completed or shownclientdll cheat
gameinstructor_teach_lessonForce a specific lesson to be triggeredclientdll
p2p_pingPing a peer.clientdll
servervoice_dumpservervoice_dumpclientdll
servervoice_clearservervoice_clearclientdll
cl_soundscape_flushFlushes the client side soundscapesclientdll cheat server_can_execute
playsoundscapeForces a soundscape to playclientdll cheat
stopsoundscapeStops all soundscape processing and fades current looping soundsclientdll cheat
cl_soundscape_printdebuginfoprint soundscapesclientdll
cl_ss_originprint origin in script formatclientdll
camerazoominclientdll
camerazoomoutclientdll
cl_dumpsplithacksDump split screen workarounds.clientdll
convert_steamidConvert SteamID into multiple formatsclientdll
cl_showentsDump entity list to console.clientdll cheat
cl_printfpsPrint information from cl_showfps.clientdll
cl_resetfpsReset information from cl_showfps.clientdll
ss_teleportTeleport other splitscreen player to my location.developmentonly clientdll cheat
impulseTriggers impulse commandclientdll
in_forceinputForces a button to be a particular state -- WHEN SAMPLING INPUTdevelopmentonly clientdll vconsole_fuzzy_matching
cam_commandTells camera to change modesclientdll cheat
thirdpersonSwitch to thirdperson camera.clientdll cheat execute_per_tick
firstpersonSwitch to firstperson camera.clientdll execute_per_tick
thirdperson_mayamodeSwitch to thirdperson Maya-like camera controls.clientdll cheat
thirdpersonshoulderSwitch to thirdperson-shoulder camera.clientdll
camorthoSwitch to orthographic camera.clientdll cheat
+cammousemoveclientdll
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+camdistanceclientdll
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snaptoclientdll
hud_reloadschemeReloads hud layout and animation scripts.clientdll
cl_tree_sway_dirsets tree sway wind direction and strengthclientdll
cl_particles_dump_effectsclientdll
cl_destroy_ragdollsDestroys all client-side ragdollsclientdll
hmd_anchor_rotateclientdll
cl_querycache_statsDisplay status of the query cache (client only)clientdll cheat
cl_report_soundpatchreports client-side sound patch countclientdll
spec_posdump position and angles to the consoleclientdll
getposdump position and angles to the consoleclientdll
getpos_exactdump origin and angles to the consoleclientdll
shake_stopStops all active screen shakes..clientdll cheat
shake_testpunchTest a punch-style screen shake..clientdll cheat
slot1clientdll server_can_execute
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cl_ent_text_filterSet which ent_text filters you want:clientdll cheat
cl_ent_setposMove entity to positionclientdll cheat missing4
cl_ent_setangSet entity anglesclientdll cheat missing4
cl_ent_callent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scopeclientdll cheat
cl_ent_script_dumpDumps the names and values of this entity's script scope to the console. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_setnameSets the targetname of the given entity(s). Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>clientdll cheat
cl_ent_findFind and list all entities with classnames or targetnames that contain the specified substring..Format: find_ent <substring>.clientdll cheat
cl_ent_find_indexDisplay data for entity matching specified index..Format: find_ent_index <index>.clientdll cheat
buildcubemapsBuild Cubemapsclientdll
capturecubemapCapture Cubemapclientdll
cl_dump_animgraph_listDisplays stats about which animations are updatingdevelopmentonly clientdll
cl_anim_eval_statsDisplays stats about how many EvaluatePose calls are unuseddevelopmentonly clientdll
cl_ent_grabgrabs the object in front of the player. Options: -loose -multiple -toggleclientdll cheat
cl_ent_ungrabun-grabs all objectsclientdll cheat
cl_ent_nameDisplays the entity nameclientdll cheat
cl_ent_actornamesDisplays the entity name for all entities that have ShouldDisplayInActorNames true in codeclientdll cheat
undefinedDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}undefinedcheat
cl_ent_text_radiusDisplays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text). 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>clientdll cheat
cl_ent_text256Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_clearHide text debugging information about the given entity(ies) on top of the entity (See Overlay Textundefined
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}undefinedcheat
cl_ent_text_sticky_addAdds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_sticky_removeRemoves from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_sticky_clearClears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_sticky_dumpSpews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_bboxDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_absboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_attachmentsDisplays the attachment points on an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_jointsDisplays the joint names + axes an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_viewoffsetDisplays the eye position for the given entity(ies) in red.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_pivotDisplays the pivot for the given entity(ies).. (y=up=green, z=forward=blue, x=left=red). . Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_skeletonDisplays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_hitboxDisplays the hitboxes for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_selectSelect or deselects the given entities(s) for later manipulation. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_messagesToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_pickerToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.. Arguments: full - enables all debug informationclientdll cheat
cl_ent_show_damageSets damage display mode. When on, you will see the amount of damage dealt over the target's head.clientdll cheat
cl_ent_clear_debug_overlaysClears all debug overlaysclientdll cheat
cl_ent_scaleScales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>clientdll cheat
cl_ent_removeRemoves the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_remove_allRemoves all entities of the specified type. Arguments: {entity_name} / {class_name}clientdll cheat
cl_ent_animgraph_recordToggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_save_animgraph_recordingSaves all active animgraph recordings to diskclientdll cheat
cl_drawlineDraws line between two 3D Points.. Green if no collision. Red is collides with something. Arguments: x1 y1 z1 x2 y2 z2clientdll cheat
cl_drawcrossDraws a cross at the given location. Arguments: x y zclientdll cheat
cl_boxDraw a bbox. Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>.clientdll cheat
cl_axisDraw an axis. Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>.clientdll cheat
ent_rboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_pivotDisplays the interpolated pivot for the given entity(ies).. (y=up=green, z=forward=blue, x=left=red). . Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_skeletonDisplays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_hitboxDisplays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_attachmentsDisplays the interpolated attachment points on an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
ent_debug_animUse the specified entity for animation debugging.clientdll
cl_dumpentityDumps info about an entityclientdll cheat
cl_ent_hierarchyPrints the entity hierarchy tree rooted at the specified ent(s)clientdll cheat
cl_ent_scenehierarchyPrints the entity scenenode hierarchy tree rooted at the specified ent(s)clientdll cheat
cl_phys_dump_intersection_controllerDump intersection controller statusclientdll
cl_phys_listList all physics component contents of every entity in the game;. -stream [1|0] : initiate|terminate streaming to physics debugger. -allents: include non-physical entities. -classes: print class names. -sdk : Rubikon build. -world : current state of the world. -world -touch: list body pairs (bodies in contact). -world -save <name>: save world to a file. -world -mem: memory dump. -world -snapshots: Start/Stop dumping snapshots of the world into the current directory. -world -profiletraces: ProfileRecordedTraces. -world -agg: current aggregate data registry (loaded resources).clientdll
cl_phys_sleepPut all physics in all the worlds to sleepclientdll
cl_phys_wakeupWake all physics objects in the Main physics upclientdll
cl_physics_highlight_activeTurns on the absbox for all active physics objects.. 0 : un-highlight..clientdll
cl_physics_report_activeLists all active physics objects. -more : extra info.clientdll
cl_physics_add_testadd test objectclientdll
cl_physics_remove_testremove test objectclientdll
cl_phys_create_test_character_proxyCreate test character proxyclientdll
dump_secondary_scene_worldsLists secondary scene worlds and ref countsclientdll
cl_test_list_entitiestest-list entitiesclientdll cheat
cl_report_simthinklistLists all simulating/thinking entitiesdevelopmentonly clientdll
snd_sos_cl_soundevent_startTestclientdll
snd_sos_cl_soundevent_stop_lastTestclientdll
snd_sos_cl_soundevent_pause_lastTestclientdll
snd_sos_cl_soundevent_unpause_lastTestclientdll
cl_script_reloadReload scriptsclientdll cheat
cl_script_attach_debuggerConnect the vscript VM to the script debuggerclientdll cheat
cl_script_debugToggle the in-game script debug featuresclientdll cheat
cl_script_add_watchAdd a watch to the game debug overlayclientdll cheat
cl_script_remove_watchRemove a watch from the game debug overlayclientdll cheat
cl_script_add_watch_patternAdd a watch to the game debug overlayclientdll cheat
cl_script_remove_watch_patternRemove a watch from the game debug overlayclientdll cheat
cl_script_add_debug_filterAdd a filter to the game debug overlayclientdll cheat
cl_script_remove_debug_filterRemove a filter from the game debug overlayclientdll cheat
cl_script_trace_enableTurn on a particular trace output by file or function nameclientdll cheat
cl_script_trace_disableTurn off a particular trace output by file or function nameclientdll cheat
cl_script_trace_enable_keyTurn on a particular trace output by table/instanceclientdll cheat
cl_script_trace_disable_keyTurn off a particular trace output by table/instanceclientdll cheat
cl_script_trace_enable_allTurn on all trace outputclientdll cheat
cl_script_trace_disable_allTurn off all trace outputclientdll cheat
cl_script_clear_watchesClear all watches from the game debug overlayclientdll cheat
cl_script_findFind a key in the VMclientdll cheat
cl_script_resurrect_unreachableUse the garbage collector to track down reference cyclesclientdll cheat
cl_script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run scriptclientdll cheat
cl_script_reload_entity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run scriptsclientdll cheat
cl_script_helpOutput help for script functionsclientdll cheat
cl_script_help2Output help for script functions suitable for auto-completionclientdll
cl_script_dump_allDump the state of the VM to the consoleclientdll cheat
cl_pred_track<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.clientdll
cl_pred_track_offclear field track changes.clientdll
cl_predictioncopy_describeDescribe datamap_t for entindexclientdll
cl_predictioncopy_printPrint simple description of prediction copy fields for entindexclientdll
ime_supported_infoSpew IME Supported info.dontrecord
ime_hkl_infoSpew IME HKL info.dontrecord
mm_ignored_sessions_resetReset ignored sessionsdevelopmentonly
mm_datacenter_debugprintShows information retrieved from data center
mm_debugprintShow debug information about current matchmaking session
voice_reset_mutelistReset all mute information for all players who were ever muted.
voice_muteMute a specific Steam user
voice_unmuteUnmute a specific Steam user, or all to unmute all connected players.
voice_show_muteShow whether current players are muted.
game_aliasSet the configuration of game type and mode based on game alias like "deathmatch".release
groupsShow status of all spawn groups.gamedll
r_cameraposPrints out the current camera position + orientation to the consolelinked_concommand
r_incrementlodscaleModifies the LOD scalelinked_concommand
r_setposMoves the camera position + orientation to the specified positionlinked_concommand
r_entposMoves the camera position + orientation to the named entitylinked_concommand
commandtool_execRuns a command from the command toolgamedll
spawn_group_activateActivate specified spawngroup.gamedll cheat
spawn_group_loadLoad named spawn group.gamedll cheat
spawn_group_unloadUnload named spawn group.gamedll cheat
spawn_group_listList all spawn groupsgamedll cheat
entityreportReports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.gamedll
entitysummarySummarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.gamedll
cl_groupsShow status of all spawn groups.clientdll
cl_decal_debugToggles client decal debug visualizationclientdll
cl_decal_shootShoots a client-side decalclientdll
cl_decal_clear_worldClears world decalsclientdll
cl_decal_clear_all_entitiesClears decals from all entitiesclientdll
r_printdecalinfoPrints info about decals currently in the sceneclientdll
cl_commandtool_execRuns a command from the command toolclientdll
cl_entityreportReports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.clientdll
cl_entitysummarySummarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.clientdll