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Counter-Strike 2
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CS2 Entity list

  • [Console] ent_spew_derived_classes: Found 513 entities deriving from CBaseEntity
  • "_dummyBaseFireClass",
  • "_firesmoke",
  • "ai_changehintgroup",
  • "ai_changetarget",
  • "ai_nav_link_area",
  • "ai_sound",
  • "ambient_generic",
  • "baseanimgraph",
  • "basemodelentity",
  • "beam",
  • "breachcharge_projectile",
  • "bumpmine_projectile",
  • "cable_dynamic",
  • "chicken",
  • "color_correction",
  • "color_correction_volume",
  • "commentary_auto",
  • "cs_env_gunfire",
  • "cs_gamerules",
  • "cs_player_controller",
  • "cs_player_manager",
  • "cs_team_manager",
  • "csgo_viewmodel",
  • "dangerzone_controller",
  • "dangerzone_entity",
  • "decoy_projectile",
  • "drone",
  • "dronegun",
  • "dynamic_prop",
  • "dz_door",
  • "entity_blocker",
  • "entityflame",
  • "env_beam",
  • "env_beverage",
  • "env_blood",
  • "env_bubbles",
  • "env_combined_light_probe_volume",
  • "env_credits",
  • "env_cs_place",
  • "env_cubemap",
  • "env_cubemap_box",
  • "env_cubemap_fog",
  • "env_debughistory",
  • "env_decal",
  • "env_detail_controller",
  • "env_entity_dissolver",
  • "env_entity_igniter",
  • "env_entity_maker",
  • "env_explosion",
  • "env_fade",
  • "env_fire",
  • "env_firesensor",
  • "env_firesource",
  • "env_fog_controller",
  • "env_funnel",
  • "env_global",
  • "env_glow",
  • "env_gradient_fog",
  • "env_hudhint",
  • "env_instructor_hint",
  • "env_instructor_vr_hint",
  • "env_laser",
  • "env_light_probe_volume",
  • "env_lightglow",
  • "env_message",
  • "env_microphone",
  • "env_muzzleflash",
  • "env_particle_glow",
  • "env_physexplosion",
  • "env_physimpact",
  • "env_physwire",
  • "env_projectedtexture",
  • "env_screenoverlay",
  • "env_shake",
  • "env_sky",
  • "env_soundscape",
  • "env_soundscape_proxy",
  • "env_soundscape_triggerable",
  • "env_spark",
  • "env_splash",
  • "env_sprite",
  • "env_sprite_clientside",
  • "env_sprite_oriented",
  • "env_sun",
  • "env_tilt",
  • "env_tonemap_controller",
  • "env_tonemap_controller2",
  • "env_tracer",
  • "env_viewpunch",
  • "env_volumetric_fog_controller",
  • "env_volumetric_fog_volume",
  • "env_wind",
  • "env_zoom",
  • "filter_activator_attribute_int",
  • "filter_activator_class",
  • "filter_activator_context",
  • "filter_activator_mass_greater",
  • "filter_activator_model",
  • "filter_activator_name",
  • "filter_activator_team",
  • "filter_base",
  • "filter_damage_type",
  • "filter_enemy",
  • "filter_health",
  • "filter_los",
  • "filter_multi",
  • "filter_proximity",
  • "fish",
  • "flashbang_projectile",
  • "fog_volume",
  • "func_bomb_target",
  • "func_breakable",
  • "func_brush",
  • "func_button",
  • "func_buyzone",
  • "func_clip_interaction_layer",
  • "func_clip_vphysics",
  • "func_conveyor",
  • "func_door",
  • "func_door_rotating",
  • "func_electrified_volume",
  • "func_fish_pool",
  • "func_footstep_control",
  • "func_guntarget",
  • "func_hostage_rescue",
  • "func_illusionary",
  • "func_ladder",
  • "func_monitor",
  • "func_movelinear",
  • "func_nav_avoidance_obstacle",
  • "func_nav_blocker",
  • "func_nav_markup",
  • "func_nav_markup_game",
  • "func_physbox",
  • "func_physical_button",
  • "func_plat",
  • "func_platrot",
  • "func_precipitation",
  • "func_precipitation_blocker",
  • "func_proprrespawnzone",
  • "func_pushable",
  • "func_rot_button",
  • "func_rotating",
  • "func_shatterglass",
  • "func_survival_c4_target",
  • "func_tablet_blocker",
  • "func_tanktrain",
  • "func_timescale",
  • "func_trackautochange",
  • "func_trackchange",
  • "func_tracktrain",
  • "func_train",
  • "func_traincontrols",
  • "func_useableladder",
  • "func_vehicleclip",
  • "func_wall",
  • "func_wall_toggle",
  • "func_water",
  • "func_water_analog",
  • "funCBaseFlex",
  • "game_end",
  • "game_gib_manager",
  • "game_player_equip",
  • "game_ragdoll_manager",
  • "game_text",
  • "game_weapon_manager",
  • "game_zone_player",
  • "grassburn",
  • "grenade",
  • "handle_dummy",
  • "handle_test",
  • "hegrenade_projectile",
  • "hl_vr_texture_based_animatable",
  • "hostage_entity",
  • "inferno",
  • "info_armsrace_counterterrorist",
  • "info_armsrace_terrorist",
  • "info_bomb_target_hint_A",
  • "info_bomb_target_hint_B",
  • "info_constraint_anchor",
  • "info_data",
  • "info_deathmatch_spawn",
  • "info_dynamic_shadow_hint",
  • "info_dynamic_shadow_hint_box",
  • "info_enemy_terrorist_spawn",
  • "info_game_event_proxy",
  • "info_gascanister_launchpoint",
  • "info_hostage_rescue_zone_hint",
  • "info_hostage_spawn",
  • "info_ladder_dismount",
  • "info_landmark",
  • "info_map_parameters",
  • "info_map_region",
  • "info_nav_space",
  • "info_null",
  • "info_offscreen_panorama_texture",
  • "info_paradrop_denial",
  • "info_particle_system",
  • "info_particle_target",
  • "info_player_counterterrorist",
  • "info_player_deathmatch",
  • "info_player_ping",
  • "info_player_start",
  • "info_player_terrorist",
  • "info_projecteddecal",
  • "info_spawngroup_landmark",
  • "info_spawngroup_load_unload",
  • "info_target",
  • "info_target_instructor_hint",
  • "info_teleport_destination",
  • "info_visibility_box",
  • "info_world_layer",
  • "instanced_scripted_scene",
  • "item_assaultsuit",
  • "item_cash",
  • "item_coop_coin",
  • "item_cutters",
  • "item_defuser",
  • "item_generic",
  • "item_generic_trigger_helper",
  • "item_heavyassaultsuit",
  • "item_kevlar",
  • "item_sodacan",
  • "keyframe_rope",
  • "keyframe_track",
  • "light_barn",
  • "light_directional",
  • "light_dynamic",
  • "light_environment",
  • "light_omni",
  • "light_omni2",
  • "light_ortho",
  • "light_rect",
  • "light_spot",
  • "logic_achievement",
  • "logic_active_autosave",
  • "logic_auto",
  • "logic_autosave",
  • "logic_branch",
  • "logic_branch_listener",
  • "logic_case",
  • "logic_choreographed_scene",
  • "logic_collision_pair",
  • "logic_compare",
  • "logic_distance_autosave",
  • "logic_distance_check",
  • "logic_eventlistener",
  • "logic_game_event",
  • "logic_gameevent_listener",
  • "logic_lineto",
  • "logic_measure_movement",
  • "logic_multilight_proxy",
  • "logic_navigation",
  • "logic_npc_counter_aabb",
  • "logic_npc_counter_obb",
  • "logic_npc_counter_radius",
  • "logic_playerproxy",
  • "logic_proximity",
  • "logic_relay",
  • "logic_scene_list_manager",
  • "logic_script",
  • "logic_timer",
  • "mapvetopick_controller",
  • "markup_volume",
  • "markup_volume_tagged",
  • "markup_volume_with_ref",
  • "math_colorblend",
  • "math_counter",
  • "math_remap",
  • "molotov_projectile",
  • "momentary_door",
  • "momentary_rot_button",
  • "move_keyframed",
  • "move_rope",
  • "multisource",
  • "observer",
  • "paradrop_chopper",
  • "path_corner",
  • "path_corner_crash",
  • "path_particle_rope",
  • "path_particle_rope_clientside",
  • "path_track",
  • "phys_ballsocket",
  • "phys_constraint",
  • "phys_genericconstraint",
  • "phys_hinge",
  • "phys_hinge_local",
  • "phys_keepupright",
  • "phys_lengthconstraint",
  • "phys_magnet",
  • "phys_motor",
  • "phys_pulleyconstraint",
  • "phys_ragdollconstraint",
  • "phys_ragdollmagnet",
  • "phys_slideconstraint",
  • "phys_splineconstraint",
  • "phys_spring",
  • "phys_thruster",
  • "phys_torque",
  • "phys_wheelconstraint",
  • "physics_entity_solver",
  • "physics_prop_ragdoll",
  • "planted_c4",
  • "planted_c4_survival",
  • "plat_trigger",
  • "player",
  • "player_controller",
  • "player_loadsaved",
  • "player_spray_decal",
  • "point_anglesensor",
  • "point_angularvelocitysensor",
  • "point_broadcastclientcommand",
  • "point_camera",
  • "point_camera_vertical_fov",
  • "point_clientcommand",
  • "point_clientui_dialog",
  • "point_clientui_world_panel",
  • "point_clientui_world_text_panel",
  • "point_commentary_node",
  • "point_commentary_viewpoint",
  • "point_dz_dronegun",
  • "point_dz_itemspawn_group",
  • "point_dz_parachute",
  • "point_dz_weaponspawn",
  • "point_dz_weaponspawn_group",
  • "point_enable_motion_fixup",
  • "point_entity_finder",
  • "point_gamestats_counter",
  • "point_give_ammo",
  • "point_hint_ui",
  • "point_hmd_anchor",
  • "point_hurt",
  • "point_instructor_event",
  • "point_message",
  • "point_nav_walkable",
  • "point_prefab",
  • "point_proximity_sensor",
  • "point_push",
  • "point_servercommand",
  • "point_soundevent",
  • "point_teleport",
  • "point_template",
  • "point_value_remapper",
  • "point_velocitysensor",
  • "point_viewcontrol",
  • "point_vr_anchor_override",
  • "point_worldtext",
  • "post_processing_volume",
  • "predicted_viewmodel",
  • "prop_ammo_box_generic",
  • "prop_counter",
  • "prop_door_rotating",
  • "prop_dynamic",
  • "prop_dynamic_ornament",
  • "prop_dynamic_override",
  • "prop_exploding_barrel",
  • "prop_exploding_barrel_top",
  • "prop_loot_crate",
  • "prop_mapplaced_long_use_entity",
  • "prop_metal_crate",
  • "prop_money_crate",
  • "prop_paradrop_crate",
  • "prop_physics",
  • "prop_physics_multiplayer",
  • "prop_physics_override",
  • "prop_physics_respawnable",
  • "prop_ragdoll",
  • "prop_ragdoll_attached",
  • "prop_weapon_refill_heavyarmor",
  • "prop_weapon_upgrade_armor",
  • "prop_weapon_upgrade_armor_helmet",
  • "prop_weapon_upgrade_chute",
  • "prop_weapon_upgrade_contractkill",
  • "prop_weapon_upgrade_exojump",
  • "prop_weapon_upgrade_helmet",
  • "prop_weapon_upgrade_tablet_droneintel",
  • "prop_weapon_upgrade_tablet_highres",
  • "prop_weapon_upgrade_tablet_zoneintel",
  • "radar_jammer",
  • "script_nav_blocker",
  • "script_trigger_hurt",
  • "script_trigger_multiple",
  • "script_trigger_once",
  • "script_trigger_push",
  • "scripted_item_drop",
  • "scripted_scene",
  • "scripted_sequence",
  • "shatterglass_shard",
  • "sky_camera",
  • "skybox_reference",
  • "smokegrenade_projectile",
  • "snd_event_alignedbox",
  • "snd_event_param",
  • "snd_event_path_corner",
  • "snd_event_point",
  • "snd_opvar_set",
  • "snd_opvar_set_aabb",
  • "snd_opvar_set_obb",
  • "snd_opvar_set_path_corner",
  • "snd_opvar_set_point",
  • "snd_opvar_set_point_base",
  • "snd_opvar_set_wind_obb",
  • "snd_sound_area_obb",
  • "snd_sound_area_sphere",
  • "snd_soundscape",
  • "snd_soundscape_proxy",
  • "snd_soundscape_triggerable",
  • "snd_stack_save",
  • "soundent",
  • "spark_shower",
  • "spawnpoint",
  • "spawnpointcoopenemy",
  • "spotlight_end",
  • "spraycan",
  • "survival_spawn_chopper",
  • "tanktrain_ai",
  • "tanktrain_aitarget",
  • "team_intro_counterterrorist",
  • "team_intro_terrorist",
  • "team_manager",
  • "team_select_counterterrorist",
  • "team_select_terrorist",
  • "test_effect",
  • "trigger",
  • "trigger_active_weapon_detect",
  • "trigger_autosave",
  • "trigger_bomb_reset",
  • "trigger_brush",
  • "trigger_buoyancy",
  • "trigger_callback",
  • "trigger_changelevel",
  • "trigger_detect_bullet_fire",
  • "trigger_detect_explosion",
  • "trigger_fan",
  • "trigger_fog",
  • "trigger_game_event",
  • "trigger_gravity",
  • "trigger_hurt",
  • "trigger_hurt_ghost",
  • "trigger_impact",
  • "trigger_lerp_object",
  • "trigger_look",
  • "trigger_multiple",
  • "trigger_once",
  • "trigger_physics",
  • "trigger_proximity",
  • "trigger_push",
  • "trigger_remove",
  • "trigger_safemoneygather",
  • "trigger_serverragdoll",
  • "trigger_snd_sos_opvar",
  • "trigger_soundscape",
  • "trigger_survival_playarea",
  • "trigger_teleport",
  • "trigger_togglesave",
  • "trigger_tonemap",
  • "trigger_transition",
  • "trigger_tripwire",
  • "tripwirefire_projectile",
  • "viewmodel",
  • "vote_controller",
  • "waterbullet",
  • "weapon_ak47",
  • "weapon_aug",
  • "weapon_awp",
  • "weapon_bizon",
  • "weapon_breachcharge",
  • "weapon_bumpmine",
  • "weapon_c4",
  • "weapon_deagle",
  • "weapon_decoy",
  • "weapon_elite",
  • "weapon_famas",
  • "weapon_fists",
  • "weapon_fiveseven",
  • "weapon_flashbang",
  • "weapon_g3sg1",
  • "weapon_galilar",
  • "weapon_glock",
  • "weapon_healthshot",
  • "weapon_hegrenade",
  • "weapon_hkp2000",
  • "weapon_incgrenade",
  • "weapon_knife",
  • "weapon_knifegg",
  • "weapon_m249",
  • "weapon_m4a1",
  • "weapon_mac10",
  • "weapon_mag7",
  • "weapon_melee",
  • "weapon_molotov",
  • "weapon_mp7",
  • "weapon_mp9",
  • "weapon_negev",
  • "weapon_nova",
  • "weapon_p250",
  • "weapon_p90",
  • "weapon_sawedoff",
  • "weapon_scar20",
  • "weapon_sg556",
  • "weapon_shield",
  • "weapon_smokegrenade",
  • "weapon_ssg08",
  • "weapon_tablet",
  • "weapon_tagrenade",
  • "weapon_taser",
  • "weapon_tec9",
  • "weapon_tripwirefire",
  • "weapon_ump45",
  • "weapon_xm1014",
  • "weapon_zone_repulsor",
  • "wearable_item",
  • "worldent",